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Maps and the player screen
Keep your maps in the campaign with pins on every place and person, and use a TV or second monitor as a player screen: show a map, a portrait, read-aloud text or the initiative order, and nothing you didn't choose to share.
Maps
Add a map
In the Maps tab, click + Add a map or drop an image onto the list. It's named after the file: rename it in the bar above the map, and choose which location it's a map of (the town, the dungeon), so it shows on that location's profile.
Move around
Drag to move, scroll or use + and − to zoom, and Fit to see the whole map.
Pins
- Double-click the map where the pin goesOr click + Pin, then the map.
- Say what's thereType to link it to an entry, make a new location on the spot, or just give it a name.
- Add the extras you needA pin can open another map (the city on the world map, the cellar under the tavern), carry a note only you see, and be hidden from players.
Drag a pin to move it. Click it for its card (portrait, summary, Open, Edit, hide or show), or double-click it to go straight to its entry or map. Names shows every pin's name on the map.
The player screen
- Connect a TV or second monitorAny screen your players can see.
- Click Player screen, then Open the player screenIt opens full screen on the second display when one is connected. Otherwise, drag the window there and press F11 or double-click it for full screen.
- Send it somethingUse Show players anywhere in the app, or the Player screen panel itself.
The player screen is always dark with large text, and the mouse pointer hides when it isn't moving. When nothing is showing, it shows your campaign's name.
What you can show
- An entry's card: Show players on a profile shows its portrait, name, summary and descriptive details (race, occupation, appearance, atmosphere…). Never its secret, notes or connections.
- A map: Show players on a map, without hidden pins.
- A picture from an entry, or any image file with Image… in the panel.
- Text: type it in the panel, or show an encounter's read-aloud text, a note, a roll-table result or the “Previously on” recap.
- The initiative order, live as the fight runs, with monsters' health shown only as Unhurt, Hurt, Bloodied or Down. See Encounters.
- Dice rolls: tick Show my dice rolls there too and your rolls tumble across the player screen as well.
Clear blanks the screen. Close the player screen closes it.